LINECONIC
A cultural card game across print and software.
Product visualisation
Work
Websites, software, games and physical product studies.
A cultural card game across print and software.
Product visualisation
Football knowledge made into playable cards.
Product visualisation
The Six object study and two editorial websites.
Object design study
Software that runs in production or inside the studio’s own work. Each entry is described by what it does and the checks that keep it in bounds.
Circuit
Turning who actually showed up into the record a venue plans its next night from
A decision-led operating system
An open-source decision ledger, memnant, built to keep product decisions, constraints and supersessions intact across long-running AI-directed work
A governed content system
A governed content system that lets a part-time operator create on-brand output without constant founder review
An automated production system for atmospheric language audio
A governed content system that lets a part-time operator create on-brand output without constant founder review
Building the studio as its own first operating system
An open-source decision ledger, memnant, built to keep product decisions, constraints and supersessions intact across long-running AI-directed work
Turning who actually showed up into the record a venue plans its next night from
Products a visitor can watch working, and the interaction and implementation decisions behind them.
A spoken-audio product, with a repeatable production system behind it.
A line-learning interaction built around first-letter recall.
Three photographs become a page of a zine; pages collect into issues.
A private memory of the people you keep: one typed sentence becomes a reminder, a plan or a date.
One table, one red eight, one marked pocket: aim, pull and release in one motion.
Budgeting for creatives: money turned into time, as one exact number.
Turning three photographs into a constrained publishing system
Turning a typed sentence into a reminder, a plan or a date, with no server behind it
Turning a pool night's format into a one-frame-a-day game, with every frame proven before it ships
Turning a game mechanic into a repeatable live operating format
Turning a creative's money into time: how long it lasts, as one exact number
Every one of these began as something done by hand, and ended as something that runs.