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Office Studio

Work

Websites, software, games and product studies

Websites, software, games and physical product studies.

Games, objects and software

LINECONIC: an original prompt card turns to reveal its answer, followed by the actual website.

LINECONIC

A cultural card game across print and software.

Product visualisation

DYK Futbol: the 2002 kit card turns to its questions, followed by the 1, 5 and 2 point rhythm.

DYK Futbol

Football knowledge made into playable cards.

Product visualisation

Maison AMES: The Six detail and design visualisation, followed by the real Frames and Maison websites.

Maison AMES

The Six object study and two editorial websites.

Object design study

Production and operating systems

Software that runs in production or inside the studio’s own work. Each entry is described by what it does and the checks that keep it in bounds.

Circuit

Turning who actually showed up into the record a venue plans its next night from

A decision-led operating system

An open-source decision ledger, memnant, built to keep product decisions, constraints and supersessions intact across long-running AI-directed work

A governed content system

A governed content system that lets a part-time operator create on-brand output without constant founder review

driftspeak

An automated production system for atmospheric language audio

  • A fixed track format for every recording
  • Text-to-speech production
  • A voice-drift check on every render, with flagged lines re-rendered
  • Rendering refused if approved text changes after sign-off
  • Each spoken line cached by its inputs, so a re-render is reproducible

A governed content system

A governed content system that lets a part-time operator create on-brand output without constant founder review

  • Closed format schema
  • Brand refusals enforced as the operator types
  • Templates the operator cannot rewrite
  • A month of briefs seeded
  • Publishing loop verified in production

Office Studio

Building the studio as its own first operating system

  • Entrance and website
  • Qualification flow
  • CRM structure
  • Prospect research
  • Enquiry triage
  • Proposal workflow
  • Content loop

A decision-led operating system

An open-source decision ledger, memnant, built to keep product decisions, constraints and supersessions intact across long-running AI-directed work

  • Decisions persist across sessions
  • Supersessions are explicit rather than silently overwritten
  • Current canon stays distinguishable from historical decisions
  • Humans and AI agents can work from the same current decision state
  • Built and used across the studio’s own product estate

Circuit

Turning who actually showed up into the record a venue plans its next night from

  • Guest lists and door check-in
  • Tap cards and fixed Blocks, read by a phone
  • One verified presence record per guest per event, however they checked in
  • An attendance target and an expected turnout, calculated from attendance history with no model call
  • Attendance plans the operator reviews before anything is sent
  • Reconfirmation the day before, waitlists, and held places that expire
  • Invitations ordered by who showed up before
  • Operator subscriptions and hardware orders through Stripe
  • meetcircuit.com for operators, circuit.fm for members

Product and interaction design

Products a visitor can watch working, and the interaction and implementation decisions behind them.

driftspeak

A spoken-audio product, with a repeatable production system behind it.

Nemolines

A line-learning interaction built around first-letter recall.

zinepic

Three photographs become a page of a zine; pages collect into issues.

Todext

A private memory of the people you keep: one typed sentence becomes a reminder, a plan or a date.

AMES Pool

One table, one red eight, one marked pocket: aim, pull and release in one motion.

A Runway To

Budgeting for creatives: money turned into time, as one exact number.

zinepic

Turning three photographs into a constrained publishing system

  • Fixed input structure
  • Deterministic layout
  • Mobile publishing
  • Taste through constraint

Todext

Turning a typed sentence into a reminder, a plan or a date, with no server behind it

  • A rules interpreter reads each entry as it is typed
  • Dates, reminders and follow-ups extracted on the phone
  • A ranker suggests at most one person a day, or stays quiet
  • No account, no analytics, no Contacts permission
  • Sync through the owner's own iCloud, end-to-end encrypted
  • Every word exportable as a readable file

AMES Pool

Turning a pool night's format into a one-frame-a-day game, with every frame proven before it ships

  • Deterministic physics, a run is a pure function of its seed
  • Every published frame proven to clear across a full degree of aim
  • Golden fixtures written by one tool and checked in CI
  • Six colours and two typefaces, carried from print to screen
  • A ball sheet as law, ball 13 looks like ball 13 forever
  • Two-shot visits, one per partner

LINECONIC

Turning a game mechanic into a repeatable live operating format

  • Rules
  • Participant flow
  • Scoring
  • Repeatable event operations
  • Physical and digital assets

A Runway To

Turning a creative's money into time: how long it lasts, as one exact number

  • A home screen of one number and four controls
  • A pure runway engine: the same ledger on the same day always gives the same answer
  • Money held in whole minor units, never floating point
  • What If runs an imagined life against the real budget without writing to it
  • History derived from the ledger, never stored as truth
  • No network code and no analytics; data leaves only through a share sheet
  • Widgets that show the runway, never the money

Every one of these began as something done by hand, and ended as something that runs.